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A fighting game is a type of video game that involves battle between two combatants and includes gameplay aspects such as blocking, counter-attacking, and chaining strikes into “combos.” On-screen fighters are normally viewed from the side, and even 3D fighting games are mostly played in a 2D plane of motion. Close combat and long-range fighting are also included. Platform fighters like Super Smash Bros. and Rivals of Aether are examples of fighting games.

They are usually centered on brawling or combat sports, however some varieties include weaponry. The characters battle each other until one of them wins or the timer runs out. The contests are usually played in an arena over numerous rounds, with each player character having various powers but all being very viable to pick from.

Most fighting games allowed the user to conduct special attacks by executing specified input combinations starting in the early 1990s. The fighting game genre is linked to but separate from beat ’em ups, which put the human player against a large number of adversaries.

Heavyweight Champ was the first game to offer fist combat in 1976, but it was Karate Champ in 1984 that popularized one-on-one martial arts games in arcades. The next year, Yie Ar Kung-Fu included villains with varying combat methods, while The Way of the Exploding Fist helped to promote the genre on home video systems. Street Fighter II featured hidden special strikes in 1987. Many of the characteristics of the genre were developed and popularized by Capcom’s highly successful Street Fighter II in 1991. In the early to mid-1990s, the fighting game became the prominent genre for competitive video gaming, notably in arcades. During this time, a slew of other successful fighting game brands emerged, including Street Fighter, Super Smash Bros., Tekken, and Virtua Fighter.

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Fighting games are a form of action game in which two (or more) on-screen characters battle it out. Special maneuvers are usually initiated by quick sequences of well timed button pushes and joystick movements in these games. Even as the genre has moved from two-dimensional (2D) to three-dimensional (3D) visuals, games have usually shown combatants from the side. Though not the first fighting game, Street Fighter II popularized and standardized the genre’s standards, and comparable games produced before it have subsequently been more clearly classed as fighting games. Hand-to-hand combat is common in fighting games, however melee weapons may also be used.

This genre is separate from beat ’em ups, a combat-based action genre in which the player character must battle a large number of lesser adversaries at once. The words “fighting game” and “beat ’em up,” as well as other titles like “martial arts simulation,” were used interchangeably in 1980s magazines (or more specific terms such as “judo simulator”). Critics have suggested that as the two sorts of games matured, they progressively become dichotomous, yet the words may still be confused. Games that incorporate boxing, MMA, or wrestling are commonly classed together as fighting games. Serious boxing games are more closely associated with the sports game genre than with the action game genre, as they strive for a more realistic representation of boxing techniques, whereas moves in fighting games are frequently exaggerated or outright fantastical representations of Asian martial arts techniques. As a result, boxing, mixed martial arts, and wrestling games are frequently classified as separate genres than fighting games, and fall more under the Sports game category.

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