Need For Speed PNG Transparent Images

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Need for Speed is a racing video game brand created by Electronic Arts and developed by Criterion Games, the same studio that created Burnout. The series is centered on illegal street racing, and players are tasked with completing several races while avoiding local law enforcement in police pursuits. The first game in the series, The Need for Speed, was published in 1994. Need for Speed: Hot Pursuit Remastered, the most current game, was published on November 6, 2020.

Several noteworthy teams, including EA Canada, EA Black Box, Slightly Mad Studios, and Ghost Games, have managed and created games for the series over the years. The franchise has gotten positive reviews from critics and has gone on to become one of the most popular video game franchises of all time, with over 150 million copies sold. The series has grown into various types of media, including a film version and licensed Hot Wheels toys, thanks to its outstanding sales.

Distinctive Software, a video game firm located in Vancouver, British Columbia, Canada, created the Need for Speed series. It has made successful racing games like Stunts and Test Drive II: The Duel before being purchased by Electronic Arts in 1991. The corporation was renamed Electronic Arts (EA) Canada after the takeover. In late 1992, the business used their knowledge in the field to create the Need for Speed series.

EA Canada continued to develop and extend the Need for Speed brand until 2002, when EA bought Black Box Games, a Vancouver-based developer, and contracted them to continue the series with Need for Speed: Hot Pursuit 2.


Slightly Mad Studios was then brought in, and Need for Speed: Shift was released in 2009, followed by Shift 2: Unleashed in 2011. Criterion Games, located in the United Kingdom, will release Hot Pursuit in 2010. The game debuted Autolog, a social tool that allowed users to keep track of their progress, examine leaderboards, and share screenshots with friends, among other things.

Alex Ward, vice president of Criterion Games, said at E3 2012 that random devs will no longer be working on NFS games. Ward wouldn’t confirm that all future Need for Speed games will be produced solely by Criterion, but he did state that the studio will have “substantial participation” in them and control over which NFS games will be released.

Following Criterion Games’ downsizing in August 2013, Swedish developer Ghost Games took over as the franchise’s main studio and oversaw future development. At the time, former Criterion Games workers made up 80 percent of Ghost Games’ workforce. Need for Speed Rivals was released in 2013, followed by the Need for Speed reboot in 2015, Need for Speed Payback in 2017, and Need for Speed Heat in 2019.

Criterion reclaimed control of the franchise in February 2020.

Need for Speed: Carbon, Undercover, Shift, Shift 2: Unleashed, and The Run will no longer be available for purchase in any online retailers on May 31, 2021, and their online servers will be shut down on August 31, 2021, according to EA.

Almost every game in the NFS series follows the same basic rules and mechanics: the player controls a racing vehicle in a variety of races with the objective of winning. To unlock vehicles and circuits in the tournament/career mode, the player must win a series of races. Each race begins with the player picking a car and selecting between an automatic or manual transmission. All of the games in the series offer multiplayer modes that allow players to race each other on a split screen, over a LAN, or over the Internet. The franchise has also included automobile body customisation in gameplay since Need for Speed: High Stakes.

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